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Item Details
Title: ARTIFICIAL INTELLIGENCE FOR GAMES
By: Ian Millington, John Funge
Format: Hardback

List price: £73.99


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ISBN 10: 0123747317
ISBN 13: 9780123747310
Publisher: TAYLOR & FRANCIS INC
Pub. date: 1 August, 2009
Edition: 2nd Revised edition
Pages: 896
Description: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. This book focuses on the problem of improving the quality of AI in games. It includes examples from over 100 real games.
Synopsis: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
Illustrations: Approx. 200 illustrations
Publication: US
Imprint: Focal Press US
Returns: Returnable
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