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Item Details
| Title:
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3D MODELING
DIGITAL SCULPTING, TEXTURE, AND TOPOLOGY |
| By: |
Ken Cope |
| Format: |
Paperback |

| List price:
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£31.99 |
| Our price: |
£28.79 |
| Discount: |
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| You save:
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£3.20 |
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| ISBN 10: |
1498781780 |
| ISBN 13: |
9781498781787 |
| Availability: |
Not yet published. (You may still order this item, and we will dispatch your order as soon as it becomes available.)
Delivery
rates
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| Stock: |
Currently 0 available |
| Publisher: |
TAYLOR & FRANCIS INC |
| Pub. date: |
15 August, 2017 |
| Pages: |
416 |
| Synopsis: |
3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures. Tutorials demonstrate the use of individual photos to generate textures and shading networks, multiple photos to create 3D reference models, and how to use an XBox Kinect for an artist mirror and 3D scanner. This book guides the creation of simple props and environments, from cartoon characters to more realistic humans. |
| Illustrations: |
48 colour illustrations |
| Publication: |
US |
| Imprint: |
Productivity Press |
| Returns: |
Returnable |
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