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Item Details
Title: RULES OF THE GAME
BUSINESS: A PLAYER'S GUIDE
By: Chris Brady, Tara C. Brady
Format: Paperback

List price: £21.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 0273644645
ISBN 13: 9780273644644
Publisher: PEARSON EDUCATION LIMITED
Pub. date: 16 August, 2000
Series: Financial Times Series
Pages: 208
Description: Business is a game. You are a corporate player. With the right kind of coaching, you can perfect your skills, have the competitive advantage, and win every time. How will you play it?
Synopsis: What game do you think youare playing? What game are you playing? What game should you be playing? Human beings are, by nature game players, and the business world is no more than a series of sometimes interconnected and sometimes self-standing games. The team which best understands the actual game in which it is involved will prevail, and players with the most finely tuned gaming instinct will prove the most successful. The players who have first-hand experience of the rules, structure and strategies of their own games are always the most successful. It is not enough simply to know which business you are in, you must also understand the deeper complexities of the game. Drawing inspiration from sources as diverse as Manchester United, Kosovo and Ferrari; using individuals from Thelma and Louise, through to Michael Schumacher and Sun Tzu, the Chinese Warrior, the authors can show you why players play and how to beat everybody else at their own game. Rules of the Game is not only about the theory of a gaming instinct but also a practical account of how to hone the game playing process and then use it for competitive advantage. Welcome to the great game of business... you'll need a player's guide. Contents Part 1 The idea Part 2 The game Part 3 Winning Part 4 Game plans: 10 The glory game - Manchester United and the treble 11 The expansion game Manchester United and BskyB 12 The dirty games - NATO and Kosovo Game one- civil war Game two - humanitarian war Game three - the Cold War leftover Game four - the domestic political game:13 The crisis game - Marks & Spencer 14 The litition game - Microsoft v the US Government 15 The brand game - BMW and Rover Conclusion Further Reading Index
Publication: UK
Imprint: Financial Times Prentice Hall
Returns: Returnable
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