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Item Details
Title: LEARNING WITH DIGITAL GAMES
By: Nicola Whitton
Format: Hardback

List price: £180.00
Our price: £162.00
Discount:
10% off
You save: £18.00
ISBN 10: 0415997747
ISBN 13: 9780415997744
Availability: Usually dispatched within 1-3 weeks.
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Stock: Currently 0 available
Publisher: TAYLOR & FRANCIS LTD
Pub. date: 8 September, 2009
Series: The Open and Flexible Learning Series
Pages: 232
Description: Suitable for Higher Education teaching and learning professionals, this title provides an introduction to the field of computer game-based learning.
Synopsis: Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today's students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development.This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.
Illustrations: 26 black & white illustrations, 6 black & white tables, 1 black & white
Publication: UK
Imprint: Routledge
Returns: Returnable
Some other items by this author:
CASES ON DIGITAL GAME-BASED LEARNING (HB)
CASES ON DIGITAL GAME-BASED LEARNING: METHODS, MODELS, AND STRATEGIES
CASES ON DIGITAL GAME-BASED LEARNING: METHODS, MODELS, AND STRATEGIES
CONCEIVING SEXUALITY
DIGITAL GAMES AND LEARNING
DIGITAL GAMES AND LEARNING
DIGITAL GAMES AND LEARNING
DIGITAL GAMES AND LEARNING (HB)
DIGITAL GAMES AND LEARNING (PB)
GAME-BASED LEARNING AND THE POWER OF PLAY (HB)
LEARNING WITH DIGITAL GAMES
LEARNING WITH DIGITAL GAMES
LEARNING WITH DIGITAL GAMES
LEARNING WITH DIGITAL GAMES
LEARNING WITH DIGITAL GAMES
LEARNING WITH DIGITAL GAMES (PB)
NEW TRADITIONAL GAMES FOR LEARNING
NEW TRADITIONAL GAMES FOR LEARNING
NEW TRADITIONAL GAMES FOR LEARNING
NEW TRADITIONAL GAMES FOR LEARNING (HB)
NEW TRADITIONAL GAMES FOR LEARNING (PB)
PLAY AND LEARNING IN ADULTHOOD (HB)
THE ROYAL NAVY AND THE MEDITERRANEAN
USING GAMES TO ENHANCE LEARNING AND TEACHING
USING GAMES TO ENHANCE LEARNING AND TEACHING
USING GAMES TO ENHANCE LEARNING AND TEACHING
USING GAMES TO ENHANCE LEARNING AND TEACHING
USING GAMES TO ENHANCE LEARNING AND TEACHING
USING GAMES TO ENHANCE LEARNING AND TEACHING (HB)
USING GAMES TO ENHANCE LEARNING AND TEACHING (PB)

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