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Item Details
Title:
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GAMING FOR CLASSROOM-BASED LEARNING
DIGITAL ROLE PLAYING AS A MOTIVATOR OF STUDY |
By: |
Youngkyun Baek |
Format: |
Hardback |
List price:
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£180.00 |
We currently do not stock this item, please contact the publisher directly for
further information.
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ISBN 10: |
1615207139 |
ISBN 13: |
9781615207138 |
Publisher: |
IGI GLOBAL |
Pub. date: |
31 May, 2010 |
Pages: |
360 |
Description: |
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills. |
Synopsis: |
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning. |
Illustrations: |
1, black & white illustrations |
Publication: |
US |
Imprint: |
Information Science Reference |
Returns: |
Non-returnable |
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Ramadan and Eid al-Fitr
A celebratory, inclusive and educational exploration of Ramadan and Eid al-Fitr for both children that celebrate and children who want to understand and appreciate their peers who do.
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