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Item Details
Title: GAMING FOR CLASSROOM-BASED LEARNING
DIGITAL ROLE PLAYING AS A MOTIVATOR OF STUDY
By: Youngkyun Baek
Format: Hardback

List price: £180.00


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ISBN 10: 1615207139
ISBN 13: 9781615207138
Publisher: IGI GLOBAL
Pub. date: 31 May, 2010
Pages: 360
Description: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
Synopsis: As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
Illustrations: 1, black & white illustrations
Publication: US
Imprint: Information Science Reference
Returns: Non-returnable
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