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Item Details
Title: COMPUTER GRAPHICS
DEVELOPMENTS IN VIRTUAL ENVIRONMENTS
By: R. A. Earnshaw (Editor), John Vince (Editor)
Format: Hardback

List price: £53.95


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 0122277414
ISBN 13: 9780122277412
Publisher: ELSEVIER SCIENCE PUBLISHING CO INC
Pub. date: 21 June, 1995
Pages: 336
Description: This volume contains contributions on a range of topics that impact the design and application of virtual environments. Topics covered include 3-D modelling; approaches to rendering virtual environments; and research into the problems of visualizing virtual environments.
Synopsis: Contributors from around the world provide coverage of the latest developments in computer graphics, visualization, and human - computer interaction. The book emphasizes applications of these technologies in virtual environments. The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these software developments, hard ware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterday's computer graphics have given way to today's virtual reality. This volume brings together contributions from international experts on the diverse, yet important, range of topics that impact the design and application of virtual environments.Topics covered include 3-D modelling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviours. Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area. Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human-computer interaction. Contributors are international experts in the field. Examines many real-world applications in a wide variety of fields.
Illustrations: 4pp colour plates
Publication: US
Imprint: Academic Press Inc
Returns: Non-returnable
Some other items by this author:
3D COMPUTER ANIMATION (PB)
ADVANCES IN MODELLING, ANIMATION AND RENDERING (HB)
ADVANCES IN MODELLING, ANIMATION AND RENDERING (PB)
APPLICATIONS OF FRACTALS AND CHAOS (HB)
BREAD AND BUTTER (PB)
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS (PB)
COMPUTER GRAPHICS TECHNIQUES (HB)
COMPUTERS IN ART, DESIGN AND ANIMATION (HB)
COUNTRY SEATS (PB)
DIGITAL CONTENT CREATION (HB)
DIGITAL CONTENT CREATION (PB)
DIGITAL CONVERGENCE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (PB)
DIGITAL CONVERGENCE: THE INFORMATION REVOLUTION (PB)
DIGITAL MEDIA (HB)
DIGITAL MEDIA: THE FUTURE (PB)
DISCOVERING HORSE BRASSES (PB)
DOORS AND WINDOWS (PB)
ESSENTIAL MATHEMATICS FOR COMPUTER GRAPHICS FAST (PB)
ESSENTIAL VIRTUAL REALITY FAST (PB)
FARMERS' TOOLS (PB)
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE (PB)
FRACTALS AND CHAOS (HB)
GATES AND GATEWAYS (PB)
GEOMETRY FOR COMPUTER GRAPHICS (HB)
HANDBOOK OF COMPUTER ANIMATION (HB)
HANDBOOK OF COMPUTER ANIMATION (PB)
HIGH PERFORMANCE COMPUTING FOR COMPUTER GRAPHICS AND VISUALISATION (PB)
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (PB)
INTRODUCTION TO VIRTUAL REALITY (PB)
LANGUAGE OF COMPUTER GRAPHICS (PB)
LITTLE BOOK OF COUNTRY SAYINGS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATRIX TRANSFORMS FOR COMPUTER GAMES AND ANIMATION (PB)
OLD FARM MACHINES (PB)
QUATERNIONS FOR COMPUTER GRAPHICS
QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (PB)
RIVER AND CANAL TRANSPORT (HB)
ROTATION TRANSFORMS FOR COMPUTER GRAPHICS (PB)
SAINTS IN BRITAIN (PB)
SCIENTIFIC VISUALIZATION (HB)
SCIENTIFIC VISUALIZATION (PB)
SHEPHERDING (PB)
THE COUNTRY ESTATE (PB)
THE COUNTRY HOUSE (PB)
THE COUNTRY KITCHEN (PB)
THE TIMBERED HOUSE (PB)
THE VILLAGE SCHOOL (PB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (HB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (HB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (PB)
VIRTUAL WORLDS ON THE INTERNET (PB)
WATERMILLS AND HOW THEY WORK (PB)
WELLS AND PUMPS (PB)
WINDMILLS AND HOW THEY WORK (PB)

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