Title:
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GAMING CULTURES AND PLACE IN ASIA-PACIFIC
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By: |
Larissa Hjorth (Editor), Dean Chan (Editor) |
Format: |
Paperback |
List price:
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£44.99 |
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£40.49 |
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£4.50 |
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ISBN 10: |
0415535891 |
ISBN 13: |
9780415535892 |
Availability: |
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Publisher: |
TAYLOR & FRANCIS LTD |
Pub. date: |
21 February, 2012 |
Series: |
Routledge Studies in New Media and Cyberculture |
Pages: |
314 |
Description: |
This collection explores the politics of game play and cultural context by focusing on the Asia-Pacific region. It draws from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital. |
Synopsis: |
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region. |
Illustrations: |
12 black & white tables, 15 black & white halftones |
Publication: |
UK |
Imprint: |
Routledge |
Returns: |
Returnable |