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Item Details
Title:
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LEARNING GAME PHYSICS WITH BULLET PHYSICS AND OPENGL
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By: |
Chris Dickinson |
Format: |
Electronic book text |

List price:
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£14.38 |
We believe that this item is permanently unavailable, and so we cannot source
it.
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ISBN 10: |
178328188X |
ISBN 13: |
9781783281886 |
Publisher: |
PACKT PUBLISHING LIMITED |
Pub. date: |
25 October, 2013 |
Synopsis: |
A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work. If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project. |
Publication: |
UK |
Imprint: |
Packt Publishing Limited |
Returns: |
Non-returnable |
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