pickabook books with huge discounts for everyone
pickabook books with huge discounts for everyone
Visit our new collection website www.collectionsforschool.co.uk
     
Email: Subscribe to news & offers:
Need assistance? Log In/Register


Item Details
Title: VIRTUAL APPLICATIONS
APPLICATIONS WITH VIRTUAL INHABITED 3D WORLDS
By: Peter B. Andersen (Editor), Lars Qvortrup (Editor)
Format: Paperback

List price: £112.00


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1849968918
ISBN 13: 9781849968911
Publisher: SPRINGER LONDON LTD
Pub. date: 13 October, 2010
Edition: Softcover reprint of hardcover 1st ed. 2004
Pages: 260
Synopsis: 3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains: - Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes - Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools - Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes - Artistic and cultural applications - the construction of stages representing concepts and/or emotions
Illustrations: biography
Publication: UK
Imprint: Springer London Ltd
Returns: Returnable
Some other items by this author:

TOP SELLERS IN THIS CATEGORY
How We Became Posthuman (Paperback)
The University of Chicago Press
Our Price : £18.90
more details
Augmented Reality (Paperback)
Pearson Education (US)
Our Price : £37.82
more details
Coming of Age in Second Life (Paperback)
Princeton University Press
Our Price : £20.00
more details
Augmented Human (Paperback)
O'Reilly Media, Inc, USA
Our Price : £23.35
more details
F2: Football Academy (Paperback)
Bonnier Books Ltd
Our Price : £10.94
more details
BROWSE FOR BOOKS IN RELATED CATEGORIES
 COMPUTING AND INFORMATION TECHNOLOGY
 applications of computing
 virtual reality


Information provided by www.pickabook.co.uk
SHOPPING BASKET
  
Your basket is empty
  Total Items: 0
 

NEW
World’s Worst Superheroes GET READY FOR SOME SUPERSIZED FUN!
add to basket





New
No Cheese, Please! A fun picture book for children with food allergies - full of friendship and super-cute characters!Little Mo the mouse is having a birthday party.
add to basket

New
My Brother Is a Superhero Luke is massively annoyed about this, but when Zack is kidnapped by his arch-nemesis, Luke and his friends have only five days to find him and save the world...
add to basket


Picture Book
Animal Actions: Snap Like a Crab
By:
The first title in a new preschool series from Guilherme Karsten.
add to basket