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Item Details
Title: COMPUTER GAMES AND TEAM AND INDIVIDUAL LEARNING
By: Harry O'Neil (Editor), Ray S. Perez (Editor)
Format: Hardback

List price: £88.99
Our price: £80.09
Discount:
10% off
You save: £8.90
ISBN 10: 0080453430
ISBN 13: 9780080453439
Availability: Usually dispatched within 1-3 weeks.
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Stock: Currently 0 available
Publisher: EMERALD PUBLISHING LIMITED
Pub. date: 2 October, 2007
Pages: 338
Description: Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.
Synopsis: Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Publication: UK
Imprint: Elsevier Science Ltd
Returns: Returnable
Some other items by this author:
COMPUTER GAMES AND TEAM AND INDIVIDUAL LEARNING
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TECHNOLOGY APPLICATIONS IN EDUCATION
TECHNOLOGY APPLICATIONS IN EDUCATION
TECHNOLOGY APPLICATIONS IN EDUCATION
TECHNOLOGY APPLICATIONS IN EDUCATION
TECHNOLOGY APPLICATIONS IN EDUCATION
TECHNOLOGY APPLICATIONS IN EDUCATION
TECHNOLOGY APPLICATIONS IN EDUCATION (HB)
TECHNOLOGY APPLICATIONS IN EDUCATION (PB)
USING GAMES AND SIMULATIONS FOR TEACHING AND ASSESSMENT
USING GAMES AND SIMULATIONS FOR TEACHING AND ASSESSMENT
USING GAMES AND SIMULATIONS FOR TEACHING AND ASSESSMENT
USING GAMES AND SIMULATIONS FOR TEACHING AND ASSESSMENT (HB)
USING GAMES AND SIMULATIONS FOR TEACHING AND ASSESSMENT (PB)
WEB-BASED LEARNING
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WEB-BASED LEARNING
WEB-BASED LEARNING (HB)
WEB-BASED LEARNING (PB)

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